One Codebase, Multiple Platforms: iOS, Android & Web

🤖 Android
🍎 iOS
🌐 Web

Flutter vs Native Android Approach

🤖 Native Android (Kotlin)

  • 📱 Android only deployment
  • 🔧 Platform-specific code
  • Direct platform API access
  • 👥 Separate iOS team needed
  • 💰 Higher development cost
  • 🔄 Duplicate maintenance effort

🐦 Flutter (Dart)

  • 🎯 iOS, Android & Web from one codebase
  • 🚀 70% faster development
  • 🎨 Consistent UI across platforms
  • 👤 Single team for all platforms
  • 💵 Cost-effective solution
  • 🔥 Hot reload for instant updates
🎮
100+
Web Games
📦
~18MB
App Size (iOS/Android)
🚀
60%
Code Reusability
60 FPS
Performance
📱
3
Platforms
⏱️
50%
Less Dev Time
🐦

Flutter Framework

Cross-platform UI framework with native performance

  • Single codebase for iOS & Android
  • Material & Cupertino widgets
  • Native ARM code compilation
  • Platform-specific adaptations
📱

Platform Channels

Native platform integration for iOS/Android

  • WebView integration (webview_flutter)
  • Native performance optimizations
  • Platform-specific features
  • iOS App Store & Google Play ready
🎮

WebView Integration

Optimized WebView for Unity/Godot games

  • WKWebView (iOS) / WebView (Android)
  • JavaScript channels for communication
  • Hardware acceleration support
  • Fullscreen game experience
🔌

API & Backend

RESTful API with Dio HTTP client

  • Dio for network requests
  • Interceptors for auth & caching
  • JSON serialization
  • CDN game delivery
🔄

State Management

Reactive state with Provider/Riverpod

  • Provider/Riverpod for state
  • Cached game data
  • Offline support with Hive
  • Real-time updates

Performance

Optimized for smooth 60 FPS gameplay

  • Lazy loading with pagination
  • Image caching (cached_network_image)
  • WebView preloading
  • Memory optimization

Implementation Roadmap

1
Setup Flutter Project
Initialize Flutter project with iOS, Android & Web support. Configure platform-specific settings.
2
Design UI Components
Create responsive game grid, detail screens, and navigation using Flutter widgets.
3
Integrate WebView
Implement webview_flutter for game rendering with platform-specific optimizations.
4
API Integration
Connect to backend API using Dio, implement caching and error handling.
5
Deploy to Stores
Build and deploy to Google Play Store and Apple App Store with single codebase.

Flutter Technology Stack

🎨 UI Framework

Flutter SDK
Material Design
Cupertino
Custom Painters

📦 State & Storage

Provider
Riverpod
Hive
SharedPreferences

🌐 Networking

Dio
HTTP
JSON Serialization
WebSocket

🎮 Game Integration

webview_flutter
JavaScript Channels
InAppWebView

🛠️ Dev Tools

Flutter DevTools
Hot Reload
Widget Inspector

📱 Platform

iOS 11+
Android 5.0+
Web (Chrome)

Flutter Implementation Example

Dart/Flutter
import 'package:flutter/material.dart';
import 'package:webview_flutter/webview_flutter.dart';
import 'package:dio/dio.dart';

class GamePortalApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'Game Portal',
      theme: ThemeData(
        primarySwatch: Colors.blue,
        useMaterial3: true,
      ),
      home: GameListScreen(),
    );
  }
}

class GameListScreen extends StatefulWidget {
  @override
  _GameListScreenState createState() => _GameListScreenState();
}

class _GameListScreenState extends State<GameListScreen> {
  final dio = Dio();
  List<Game> games = [];
  bool isLoading = true;

  @override
  void initState() {
    super.initState();
    fetchGames();
  }

  Future<void> fetchGames() async {
    try {
      final response = await dio.get('https://api.yourdomain.com/games');
      setState(() {
        games = (response.data['games'] as List)
            .map((json) => Game.fromJson(json))
            .toList();
        isLoading = false;
      });
    } catch (e) {
      // Handle error
      print('Error fetching games: $e');
    }
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        title: Text('Game Portal'),
        elevation: 2,
      ),
      body: isLoading
          ? Center(child: CircularProgressIndicator())
          : GridView.builder(
              padding: EdgeInsets.all(16),
              gridDelegate: SliverGridDelegateWithFixedCrossAxisCount(
                crossAxisCount: 2,
                childAspectRatio: 0.75,
                crossAxisSpacing: 16,
                mainAxisSpacing: 16,
              ),
              itemCount: games.length,
              itemBuilder: (context, index) {
                return GameCard(
                  game: games[index],
                  onTap: () => navigateToGame(games[index]),
                );
              },
            ),
    );
  }

  void navigateToGame(Game game) {
    Navigator.push(
      context,
      MaterialPageRoute(
        builder: (context) => GamePlayerScreen(game: game),
      ),
    );
  }
}

class GamePlayerScreen extends StatefulWidget {
  final Game game;
  
  GamePlayerScreen({required this.game});
  
  @override
  _GamePlayerScreenState createState() => _GamePlayerScreenState();
}

class _GamePlayerScreenState extends State<GamePlayerScreen> {
  late WebViewController controller;
  
  @override
  void initState() {
    super.initState();
    controller = WebViewController()
      ..setJavaScriptMode(JavaScriptMode.unrestricted)
      ..setBackgroundColor(Colors.black)
      ..setNavigationDelegate(
        NavigationDelegate(
          onProgress: (int progress) {
            // Update loading bar
          },
          onPageFinished: (String url) {
            // Game loaded
            injectJavaScriptBridge();
          },
        ),
      )
      ..addJavaScriptChannel(
        'GameBridge',
        onMessageReceived: (JavaScriptMessage message) {
          // Handle game events
          handleGameEvent(message.message);
        },
      )
      ..loadRequest(Uri.parse(widget.game.gameUrl));
  }
  
  void injectJavaScriptBridge() {
    controller.runJavaScript('''
      window.addEventListener('gameready', function() {
        GameBridge.postMessage('ready');
      });
      
      window.addEventListener('gameover', function(e) {
        GameBridge.postMessage(JSON.stringify({
          event: 'gameover',
          score: e.detail.score
        }));
      });
    ''');
  }
  
  @override
  Widget build(BuildContext context) {
    return Scaffold(
      backgroundColor: Colors.black,
      body: SafeArea(
        child: WebViewWidget(controller: controller),
      ),
    );
  }
}

Why Flutter for Game Portal?

🎯
Single Codebase
Write once, deploy to iOS, Android, and Web
Native Performance
Compiled to ARM code, 60-120 FPS
🔥
Hot Reload
Instant UI updates during development
💰
Cost Effective
50% less development & maintenance cost
🎨
Beautiful UI
Rich animations and custom designs
📱
Platform Adaptive
iOS and Android native look & feel